But if there's lots of like, ‘pop, pop, pop’ all happening all the time. "So we're not throwing like a long energy burst at the player, like a big, whatever, that just it just disappears. “But if the machine gun is going ‘pop, pop, pop’ and the music underneath it is doing like ‘da da da’, it'll come through right and it sorts itself out in a way and the way we think about it is like throwing a lot of short energy bursts at the player." One of the design philosophies is to give short ‘energy bursts’ of syncopated music towards the player to propel them forward and this prevents other sound effects like explosions and gunfire from being drowned out in the audio mix. When it comes to arranging the music for Doom Eternal, Gordon says that the music must be punchy and not drawn out. “These guys had this sound system that was just like otherworldly, it was humongous, so when I was working with all these metal-choir recording things, recording files afterwards, they've all got this 808 beat underneath.” When recording in Austin, Texas the choir had to compete with one of the biggest events in the world, South by Southwest (SXSW) and adjacent hip hip neighbours putting down beats. “It was not like we could just call up an agency and say to them “ Hey, can we get your metal choir for the weekend?”, there is no such thing - we had to build this thing from scratch.” “Very quickly, we figured out that we couldn't really do DOOM heavy, aggressive music in an ancient way, and we couldn't really do DOOM heavy aggressive music in a heavenly way, instead the character of each of those levels really came from the ambient music.”Ī new addition to Doom Eternal’s soundtrack features heavy chanting from a demonic choir, featuring both male and female singers and a variety of singing styles sourced from 2000 applicants in an open audition and putting it together was a highlight of Gordon’s work. To give each new setting its distinctive personality, Gordon focused on writing different ambient music that plays when the player is out exploring the world. The "heavenly" realm of Urdak in DOOM Eternalĭoom Eternal features a greater variety of settings to its predecessor as the Doom Slayer travels through portals to different planets and dimensions and that meant rethinking how the soundtrack would work in ancient non-human locations like the heavenly plane of Urdak or ancient ruined cathedral world of Sentinel Prime.
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